Head to head
Elite: Dangerous vs Second Life
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.6k | Up 0.4% |
| July 2026 | ~90.3k | — |
Second Life
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~8.4k | Up 0.2% |
| July 2026 | ~8.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 3.4kDown 29%
- Second Life
- —
Elite: Dangerous currently has 3,383 peak concurrent Steam players; no comparable data is tracked for Second Life.
Discord members
- Elite: Dangerous
- 70.1k
- Second Life
- —
Elite: Dangerous currently has 70,112 Discord members; no comparable data is tracked for Second Life.
Reddit members
- Elite: Dangerous
- 386.7kUp 0.1%
- Second Life
- 25.4kUp 0.2%
Elite: Dangerous currently has about 15× as many subreddit members as Second Life — 386,743 vs 25,387.
Twitch viewers
- Elite: Dangerous
- 418Down 5.0%
- Second Life
- —
Elite: Dangerous currently has 418 live Twitch viewers; no comparable data is tracked for Second Life.
YouTube subscribers
- Elite: Dangerous
- 171k
- Second Life
- 59.1k
Elite: Dangerous currently has about 2.9× as many YouTube subscribers as Second Life — 171,000 vs 59,100.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 11k – 40k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Second Life
Second Life is estimated to have 62 – 29k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


