Head to head
Elite: Dangerous vs Sea of Conquest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | |
| July 2026 | ~90.3k | — |
Sea of Conquest
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~295 | |
| July 2026 | ~295 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 5.2kUp 13%
- Sea of Conquest
- —
Elite: Dangerous currently has 5,157 peak concurrent Steam players; no comparable data is tracked for Sea of Conquest.
Discord members
- Elite: Dangerous
- 70.2kUp 0.4%
- Sea of Conquest
- —
Elite: Dangerous currently has 70,157 Discord members; no comparable data is tracked for Sea of Conquest.
Reddit members
- Elite: Dangerous
- 386.9kUp 0.3%
- Sea of Conquest
- —
Elite: Dangerous currently has 386,944 subreddit members; no comparable data is tracked for Sea of Conquest.
Twitch viewers
- Elite: Dangerous
- 317Up 130%
- Sea of Conquest
- 0
Elite: Dangerous currently has 317 live Twitch viewers, while Sea of Conquest has 0.
YouTube subscribers
- Elite: Dangerous
- 171k
- Sea of Conquest
- —
Elite: Dangerous currently has 171,000 YouTube subscribers; no comparable data is tracked for Sea of Conquest.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Conquest
Sea of Conquest is estimated to have 33 – 16k players a day. Around 9k – 860k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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