Head to head
Elite: Dangerous vs Rust
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- macOS
- Linux
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.3k | |
| July 2026 | ~90.3k | — |
Rust
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~551.2k | Up 1.2% |
| July 2026 | ~544.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.1kDown 9.7%
- Rust
- 79.9kDown 49%
Rust currently has about 19× as many peak concurrent Steam players as Elite: Dangerous — 79,886 vs 4,111.
Discord members
- Elite: Dangerous
- 70.2kUp 0.4%
- Rust
- 803.3kUp 0.3%
Rust currently has about 11× as many Discord members as Elite: Dangerous — 803,343 vs 70,157.
Reddit members
- Elite: Dangerous
- 386.9kUp 0.3%
- Rust
- 707.6k
Rust currently has about 1.8× as many subreddit members as Elite: Dangerous — 707,618 vs 386,910.
Twitch viewers
- Elite: Dangerous
- 257Up 86%
- Rust
- 11.5kDown 96%
Rust currently has about 45× as many live Twitch viewers as Elite: Dangerous — 11,519 vs 257.
YouTube subscribers
- Elite: Dangerous
- 171k
- Rust
- 206k
Rust currently has about 1.2× as many YouTube subscribers as Elite: Dangerous — 206,000 vs 171,000.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 50k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rust
Rust is estimated to have 340k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


