Skip to content

Head to head

Elite: Dangerous vs Pulse Online

VerdictElite: Dangerous has ~3176× Pulse Online's daily players (~54k vs ~17, as of Nov 14, 2026). Pulse Online's estimate is low confidence: read the gap as an order of magnitude.

Side by side

Values shared by both games are highlighted.

Status

Released
Released

Released

December 2014 · 12 years ago
February 2024 · 3 years ago

Est. daily players

~54k32k – 91kUp 6.4% this weekMedium confidence · Last measured Nov 14, 2026
~174 – 51Low confidence · Last measured Nov 14, 2026

Available on

  • macOS
  • PlayStation
  • Windows
  • Xbox
  • Windows

Player activity

Estimated daily players (central estimate) for both games.

Elite: DangerousPulse Online

Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.

Steam concurrent players

Elite: Dangerous
4.5kDown 32% past week
Pulse Online
—

Elite: Dangerous currently has 4,509 peak concurrent Steam players; no comparable data is tracked for Pulse Online.

Discord members

Elite: Dangerous
70.3k
Pulse Online
292

Elite: Dangerous currently has about 241× as many Discord members as Pulse Online — 70,253 vs 292.

Reddit members

Elite: Dangerous
391.7k
Pulse Online
—

Elite: Dangerous currently has 391,727 subreddit members; no comparable data is tracked for Pulse Online.

Twitch viewers

Elite: Dangerous
255Down 14% past week
Pulse Online
—

Elite: Dangerous currently has 255 live Twitch viewers; no comparable data is tracked for Pulse Online.

YouTube subscribers

Elite: Dangerous
171k
Pulse Online
194Down 0.5% past week

Elite: Dangerous currently has about 881× as many YouTube subscribers as Pulse Online — 171,000 vs 194.

How these estimates are made

Elite: Dangerous

We estimate that about 54,000 people play Elite: Dangerous on a typical day (most likely between 32,000 and 91,000), based on data from Nov 14, 2026. Around 3,500,000 accounts (between 2,300,000 and 5,300,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.

Pulse Online

We estimate that about 17 people play Pulse Online on a typical day (most likely between 4 and 51), based on data from Nov 14, 2026. Around 7,200 accounts (between 2,500 and 17,000) have played it at some point. Pulse Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.

How we estimate

Compare two other games

Related games

From the same developers or publishers.