Head to head
Elite: Dangerous vs Pulse Online

Elite: Dangerous
~54k daily · 32k – 91k
Last measured Nov 14, 2026

Pulse Online
~17 daily · 4 – 51
Last measured Nov 14, 2026
VerdictElite: Dangerous has ~3176× Pulse Online's daily players (~54k vs ~17, as of Nov 14, 2026). Pulse Online's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- macOS
- PlayStation
- Windows
- Xbox
- Windows
Categories
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Elite: Dangerous
- 4.5kDown 32% past week
- Pulse Online
- —
Elite: Dangerous currently has 4,509 peak concurrent Steam players; no comparable data is tracked for Pulse Online.
Discord members
- Elite: Dangerous
- 70.3k
- Pulse Online
- 292
Elite: Dangerous currently has about 241× as many Discord members as Pulse Online — 70,253 vs 292.
Reddit members
- Elite: Dangerous
- 391.7k
- Pulse Online
- —
Elite: Dangerous currently has 391,727 subreddit members; no comparable data is tracked for Pulse Online.
Twitch viewers
- Elite: Dangerous
- 255Down 14% past week
- Pulse Online
- —
Elite: Dangerous currently has 255 live Twitch viewers; no comparable data is tracked for Pulse Online.
YouTube subscribers
- Elite: Dangerous
- 171k
- Pulse Online
- 194Down 0.5% past week
Elite: Dangerous currently has about 881× as many YouTube subscribers as Pulse Online — 171,000 vs 194.
How these estimates are made
Elite: Dangerous
We estimate that about 54,000 people play Elite: Dangerous on a typical day (most likely between 32,000 and 91,000), based on data from Nov 14, 2026. Around 3,500,000 accounts (between 2,300,000 and 5,300,000) have played it at some point. It is anchored on Steam’s official concurrent-player count, converted to daily players, so players on other launchers or consoles may not be fully counted. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Pulse Online
We estimate that about 17 people play Pulse Online on a typical day (most likely between 4 and 51), based on data from Nov 14, 2026. Around 7,200 accounts (between 2,500 and 17,000) have played it at some point. Pulse Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
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