Head to head
Elite: Dangerous vs PropHunter
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~90.1k | Down 0.2% |
| July 2026 | ~90.3k | — |
PropHunter
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~126 | Up 17% |
| July 2026 | ~108 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 4.2kDown 17%
- PropHunter
- 16Up 78%
Elite: Dangerous currently has about 264× as many peak concurrent Steam players as PropHunter — 4,228 vs 16.
Discord members
- Elite: Dangerous
- 70.5kUp 0.8%
- PropHunter
- —
Elite: Dangerous currently has 70,490 Discord members; no comparable data is tracked for PropHunter.
Reddit members
- Elite: Dangerous
- 387.5kUp 0.4%
- PropHunter
- —
Elite: Dangerous currently has 387,542 subreddit members; no comparable data is tracked for PropHunter.
Twitch viewers
- Elite: Dangerous
- 728Up 74%
- PropHunter
- 7Down 99%
Elite: Dangerous currently has about 104× as many live Twitch viewers as PropHunter — 728 vs 7.
YouTube subscribers
- Elite: Dangerous
- 171k
- PropHunter
- 22Down 4.3%
Elite: Dangerous currently has about 7773× as many YouTube subscribers as PropHunter — 171,000 vs 22.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 13k – 44k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
PropHunter
PropHunter is estimated to have 45 – 160 players a day. Around 31k – 80k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


