Head to head
Elite: Dangerous vs Mir 4
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- PlayStation
- Xbox
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Elite: Dangerous
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91.4k | Up 1.2% |
| August 2026 | ~90.2k | |
| July 2026 | ~90.3k | — |
Mir 4
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~58k | Up 1.2% |
| August 2026 | ~57.3k | Up 3.6% |
| July 2026 | ~55.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Elite: Dangerous
- 3.9kDown 23%
- Mir 4
- 12.4kUp 14%
Mir 4 currently has about 3.2× as many peak concurrent Steam players as Elite: Dangerous — 12,442 vs 3,873.
Discord members
- Elite: Dangerous
- 70.7kUp 0.9%
- Mir 4
- 186.2kUp 0.6%
Mir 4 currently has about 2.6× as many Discord members as Elite: Dangerous — 186,223 vs 70,701.
Reddit members
- Elite: Dangerous
- 388.3kUp 0.4%
- Mir 4
- —
Elite: Dangerous currently has 388,317 subreddit members; no comparable data is tracked for Mir 4.
Twitch viewers
- Elite: Dangerous
- 295Down 26%
- Mir 4
- 961Down 9.3%
Mir 4 currently has about 3.3× as many live Twitch viewers as Elite: Dangerous — 961 vs 295.
YouTube subscribers
- Elite: Dangerous
- 171k
- Mir 4
- 90k
Elite: Dangerous currently has about 1.9× as many YouTube subscribers as Mir 4 — 171,000 vs 90,000.
How these estimates are made
Elite: Dangerous
Elite: Dangerous is estimated to have 14k – 48k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Mir 4
Mir 4 is estimated to have 33k – 120k players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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