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Head to head

Echo of Soul vs Rust

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2013 · 13 years ago
February 2018 · 9 years ago

Daily players

No population data
310k – 1m

Estimated players

45
514.1kDown 5.6%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Echo of SoulRust

Echo of Soul

Average monthly estimated players
MonthEstimated playersChange
October 2026~46
September 2026~46
August 2026~46Up 21%
July 2026~38—

Rust

Average monthly estimated players
MonthEstimated playersChange
October 2026~528.2kUp 0.6%
September 2026~525kDown 2.6%
August 2026~539.2kDown 1.0%
July 2026~544.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Echo of Soul
0
Rust
74.5kDown 46%

Echo of Soul currently has 0 peak concurrent Steam players, while Rust has 74,515.

Twitch viewers

Echo of Soul
0Down 100%
Rust
5.3kDown 87%

Echo of Soul currently has 0 live Twitch viewers, while Rust has 5,329.

Discord members

Echo of Soul
—
Rust
811.7k

Rust currently has 811,748 Discord members; no comparable data is tracked for Echo of Soul.

Reddit members

Echo of Soul
—
Rust
712.6kUp 0.2%

Rust currently has 712,587 subreddit members; no comparable data is tracked for Echo of Soul.

YouTube subscribers

Echo of Soul
—
Rust
207kUp 0.5%

Rust currently has 207,000 YouTube subscribers; no comparable data is tracked for Echo of Soul.

How these estimates are made

Echo of Soul

Echo of Soul is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rust

Rust is estimated to have 310k – 1m players a day. Around 13m – 34m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.