Head to head
Echo of Soul vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Echo of Soul
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~46 | |
| August 2026 | ~46 | Up 21% |
| July 2026 | ~38 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~49k | Up 0.6% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Echo of Soul
- 0
- Rise of Kingdoms
- —
Echo of Soul currently has 0 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
Twitch viewers
- Echo of Soul
- 0
- Rise of Kingdoms
- 9Down 25%
Echo of Soul currently has 0 live Twitch viewers, while Rise of Kingdoms has 9.
YouTube subscribers
- Echo of Soul
- —
- Rise of Kingdoms
- 397kUp 0.8%
Rise of Kingdoms currently has 397,000 YouTube subscribers; no comparable data is tracked for Echo of Soul.
How these estimates are made
Echo of Soul
Echo of Soul is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 82 – 38k players a day. Around 28k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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