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Head to head

Echo of Soul vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2013 · 13 years ago
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

47Up 3.6%
101.9k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

Echo of SoulModern Combat 5: Blackout

Echo of Soul

Average monthly estimated players
MonthEstimated playersChange
August 2026~46Up 21%
July 2026~38

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Echo of Soul
0
Modern Combat 5: Blackout
1

Echo of Soul currently has 0 peak concurrent Steam players, while Modern Combat 5: Blackout has 1.

Twitch viewers

Echo of Soul
0
Modern Combat 5: Blackout
0

Echo of Soul currently has 0 live Twitch viewers, while Modern Combat 5: Blackout has 0.

YouTube subscribers

Echo of Soul
Modern Combat 5: Blackout
914kUp 0.2%

Modern Combat 5: Blackout currently has 914,000 YouTube subscribers; no comparable data is tracked for Echo of Soul.

How these estimates are made

Echo of Soul

Echo of Soul is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.