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Durango: Wild Lands vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2018 · 9 years ago
February 2017 · 10 years ago

Daily players

29 – 13k
150k – 540k

Estimated players

2k
225.1kDown 0.5%

Available on

  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Durango: Wild LandsVRChat

Durango: Wild Lands

Average monthly estimated players
MonthEstimated playersChange
August 2026~2k
July 2026~2k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Durango: Wild Lands
19.6k
VRChat
128kUp 0.8%

VRChat currently has about 6.5× as many YouTube subscribers as Durango: Wild Lands — 128,000 vs 19,600.

Steam concurrent players

Durango: Wild Lands
VRChat
54.6kDown 8.4%

VRChat currently has 54,583 peak concurrent Steam players; no comparable data is tracked for Durango: Wild Lands.

Discord members

Durango: Wild Lands
VRChat
414.9kUp 1.2%

VRChat currently has 414,913 Discord members; no comparable data is tracked for Durango: Wild Lands.

Reddit members

Durango: Wild Lands
VRChat
239.3kUp 0.7%

VRChat currently has 239,291 subreddit members; no comparable data is tracked for Durango: Wild Lands.

Twitch viewers

Durango: Wild Lands
VRChat
7.8kDown 25%

VRChat currently has 7,794 live Twitch viewers; no comparable data is tracked for Durango: Wild Lands.

How these estimates are made

Durango: Wild Lands

Durango: Wild Lands is estimated to have 29 – 13k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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