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Head to head

Duck Life Adventure vs KillStreak.tv

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2020 · 6 years ago
April 2019 · 7 years ago

Daily players

10 – 35
No population data

Estimated players

689
34.9kDown 0.6%

Available on

  • Windows
  • macOS
  • Xbox
  • Nintendo
  • Browser
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

Duck Life AdventureKillStreak.tv

Duck Life Adventure

Average monthly estimated players
MonthEstimated playersChange
August 2026~689Up 0.9%
July 2026~683

KillStreak.tv

Average monthly estimated players
MonthEstimated playersChange
August 2026~35.1k
July 2026~35.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Duck Life Adventure
4Down 20%
KillStreak.tv
0Down 100%

Duck Life Adventure currently has 4 peak concurrent Steam players, while KillStreak.tv has 0.

YouTube subscribers

Duck Life Adventure
6.4k
KillStreak.tv
16.4kUp 0.6%

KillStreak.tv currently has about 2.6× as many YouTube subscribers as Duck Life Adventure — 16,400 vs 6,430.

Discord members

Duck Life Adventure
KillStreak.tv
163.4k

KillStreak.tv currently has 163,442 Discord members; no comparable data is tracked for Duck Life Adventure.

Reddit members

Duck Life Adventure
KillStreak.tv
574

KillStreak.tv currently has 574 subreddit members; no comparable data is tracked for Duck Life Adventure.

How these estimates are made

Duck Life Adventure

Duck Life Adventure is estimated to have 10 – 35 players a day. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

KillStreak.tv

KillStreak.tv is showing no measurable concurrent players on Steam. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.