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Head to head

Agar.io vs Drift Tuner 2019

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2015 · 11 years ago
March 2018 · 8 years ago

Daily players

51 – 24k
No population data

Estimated players

141.1k
23Down 2.1%

Available on

  • Browser
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Agar.ioDrift Tuner 2019

Agar.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~141.1k
July 2026~141.1k

Drift Tuner 2019

Average monthly estimated players
MonthEstimated playersChange
August 2026~24Up 20%
July 2026~20

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Agar.io
27.2k
Drift Tuner 2019

Agar.io currently has 27,203 Discord members; no comparable data is tracked for Drift Tuner 2019.

Reddit members

Agar.io
28.9k
Drift Tuner 2019

Agar.io currently has 28,948 subreddit members; no comparable data is tracked for Drift Tuner 2019.

Twitch viewers

Agar.io
8Up 14%
Drift Tuner 2019

Agar.io currently has 8 live Twitch viewers; no comparable data is tracked for Drift Tuner 2019.

YouTube subscribers

Agar.io
1.2m
Drift Tuner 2019

Agar.io currently has 1,210,000 YouTube subscribers; no comparable data is tracked for Drift Tuner 2019.

Steam concurrent players

Agar.io
Drift Tuner 2019
0

Drift Tuner 2019 currently has 0 peak concurrent Steam players; no comparable data is tracked for Agar.io.

How these estimates are made

Agar.io

Agar.io is estimated to have 51 – 24k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Drift Tuner 2019

Drift Tuner 2019 is showing no measurable concurrent players on Steam. Around 8k – 21k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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