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Head to head

Drift Streets Japan vs Path of Exile 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2015 · 11 years ago
December 2024 · 2 years ago

Daily players

10 – 35
39k – 140k

Estimated players

358Down 1.4%
74kDown 0.9%

Available on

  • Windows
  • PlayStation
  • Windows
  • macOS
  • PlayStation

Perspectives

—

Player activity

Smoothed estimated players over time.

Drift Streets JapanPath of Exile 2

Drift Streets Japan

Average monthly estimated players
MonthEstimated playersChange
October 2026~360Up 0.3%
September 2026~359Down 7.7%
August 2026~389Up 30%
July 2026~300—

Path of Exile 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~77.8kDown 25%
September 2026~103.8kUp 30%
August 2026~79.8kUp 101%
July 2026~39.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Drift Streets Japan
3Down 25%
Path of Exile 2
10.2kDown 71%

Path of Exile 2 currently has about 3386× as many peak concurrent Steam players as Drift Streets Japan — 10,157 vs 3.

Twitch viewers

Drift Streets Japan
—
Path of Exile 2
939Down 68%

Path of Exile 2 currently has 939 live Twitch viewers; no comparable data is tracked for Drift Streets Japan.

YouTube subscribers

Drift Streets Japan
—
Path of Exile 2
431k

Path of Exile 2 currently has 431,000 YouTube subscribers; no comparable data is tracked for Drift Streets Japan.

How these estimates are made

Drift Streets Japan

Drift Streets Japan is estimated to have 10 – 35 players a day. Around 83k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Path of Exile 2

Path of Exile 2 is estimated to have 39k – 140k players a day. Around 3m – 7m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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