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Head to head

Dragon City vs Sword Art Online: Integral Factor

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2012 · 14 years ago
March 2018 · 9 years ago

Daily players

98 – 46k
260 – 920

Estimated players

159.9k
870Down 0.3%

Available on

  • Browser
  • Windows
  • Android
  • iOS
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Dragon CitySword Art Online: Integral Factor

Dragon City

Average monthly estimated players
MonthEstimated playersChange
October 2026~159.6kUp 0.2%
September 2026~159.2kUp 0.2%
August 2026~158.9kUp 0.2%
July 2026~158.7k—

Sword Art Online: Integral Factor

Average monthly estimated players
MonthEstimated playersChange
October 2026~870Down 0.2%
September 2026~872
August 2026~872Up 5.8%
July 2026~824—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Dragon City
3Up 200%
Sword Art Online: Integral Factor
0Down 100%

Dragon City currently has 3 live Twitch viewers, while Sword Art Online: Integral Factor has 0.

YouTube subscribers

Dragon City
841kUp 0.5%
Sword Art Online: Integral Factor
—

Dragon City currently has 841,000 YouTube subscribers; no comparable data is tracked for Sword Art Online: Integral Factor.

Steam concurrent players

Dragon City
—
Sword Art Online: Integral Factor
76Down 37%

Sword Art Online: Integral Factor currently has 76 peak concurrent Steam players; no comparable data is tracked for Dragon City.

How these estimates are made

Dragon City

Dragon City is estimated to have 98 – 46k players a day. Around 35k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sword Art Online: Integral Factor

Sword Art Online: Integral Factor is estimated to have 260 – 920 players a day. Around 55k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.