Head to head
Dragon Ball: Xenoverse 2 vs The Crew 2
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Nintendo
- PlayStation
- Windows
- Xbox
Platforms
Player activity
Smoothed estimated players over time.
Dragon Ball: Xenoverse 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~6.7k | Down 0.6% |
| August 2026 | ~6.7k | Down 9.6% |
| July 2026 | ~7.4k | — |
The Crew 2
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~39k | Up 2.3% |
| August 2026 | ~38.2k | Up 5.6% |
| July 2026 | ~36.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dragon Ball: Xenoverse 2
- 1kDown 31%
- The Crew 2
- 517Down 5.7%
Dragon Ball: Xenoverse 2 currently has about 2× as many peak concurrent Steam players as The Crew 2 — 1,034 vs 517.
Twitch viewers
- Dragon Ball: Xenoverse 2
- 61Down 40%
- The Crew 2
- 6Down 57%
Dragon Ball: Xenoverse 2 currently has about 10× as many live Twitch viewers as The Crew 2 — 61 vs 6.
Discord members
- Dragon Ball: Xenoverse 2
- —
- The Crew 2
- 101.8kDown 0.1%
The Crew 2 currently has 101,830 Discord members; no comparable data is tracked for Dragon Ball: Xenoverse 2.
Reddit members
- Dragon Ball: Xenoverse 2
- —
- The Crew 2
- 22kUp 0.2%
The Crew 2 currently has 21,969 subreddit members; no comparable data is tracked for Dragon Ball: Xenoverse 2.
How these estimates are made
Dragon Ball: Xenoverse 2
Dragon Ball: Xenoverse 2 is estimated to have 3k – 11k players a day. Around 910k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Crew 2
The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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