Head to head
.Hack//Frägment vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
.Hack//Frägment
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~3.1k | |
| September 2026 | ~3.1k | Up 0.4% |
| August 2026 | ~3.1k | |
| July 2026 | ~3.1k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~332.3k | Down 5.6% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- .Hack//Frägment
- 2.7kUp 0.1%
- Palworld
- 314.2kDown 0.8%
Palworld currently has about 116× as many Discord members as .Hack//Frägment — 314,171 vs 2,708.
Reddit members
- .Hack//Frägment
- 22kUp 1.5%
- Palworld
- 906.6kUp 0.7%
Palworld currently has about 41× as many subreddit members as .Hack//Frägment — 906,619 vs 22,025.
Twitch viewers
- .Hack//Frägment
- 0Down 100%
- Palworld
- 466Down 61%
.Hack//Frägment currently has 0 live Twitch viewers, while Palworld has 466.
YouTube subscribers
- .Hack//Frägment
- 28
- Palworld
- 614kUp 0.2%
Palworld currently has about 21929× as many YouTube subscribers as .Hack//Frägment — 614,000 vs 28.
Steam concurrent players
- .Hack//Frägment
- —
- Palworld
- 45kDown 40%
Palworld currently has 45,018 peak concurrent Steam players; no comparable data is tracked for .Hack//Frägment.
How these estimates are made
.Hack//Frägment
.Hack//Frägment is estimated to have 6 – 3k players a day. Around 4k – 410k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Palworld
Palworld is estimated to have 120k – 440k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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