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Head to head

.Hack//Frägment vs Last Epoch

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2005 · 21 years ago
February 2024 · 2 years ago

Daily players

6 – 3k
3k – 9k

Estimated players

3.1kUp 1.3%
88.4kDown 9.1%

Available on

  • PlayStation
  • Windows
  • Linux
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

.Hack//FrägmentLast Epoch

.Hack//Frägment

Average monthly estimated players
MonthEstimated playersChange
August 2026~3.1kUp 0.5%
July 2026~3.1k

Last Epoch

Average monthly estimated players
MonthEstimated playersChange
August 2026~92.9kDown 0.2%
July 2026~93k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

.Hack//Frägment
2.7kUp 0.2%
Last Epoch
186.9kDown 0.3%

Last Epoch currently has about 69× as many Discord members as .Hack//Frägment — 186,947 vs 2,693.

Reddit members

.Hack//Frägment
21.2kUp 0.5%
Last Epoch
166.5k

Last Epoch currently has about 7.8× as many subreddit members as .Hack//Frägment — 166,459 vs 21,209.

Twitch viewers

.Hack//Frägment
0
Last Epoch
45Down 88%

.Hack//Frägment currently has 0 live Twitch viewers, while Last Epoch has 45.

YouTube subscribers

.Hack//Frägment
28
Last Epoch
58.5k

Last Epoch currently has about 2089× as many YouTube subscribers as .Hack//Frägment — 58,500 vs 28.

Steam concurrent players

.Hack//Frägment
Last Epoch
651Down 35%

Last Epoch currently has 651 peak concurrent Steam players; no comparable data is tracked for .Hack//Frägment.

How these estimates are made

.Hack//Frägment

.Hack//Frägment is estimated to have 6 – 3k players a day. Around 4k – 420k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Last Epoch

Last Epoch is estimated to have 3k – 9k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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