Head to head
.Hack//Frägment vs KillStreak.tv
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- PlayStation
- Browser
- Windows
- macOS
Player activity
Smoothed estimated players over time.
.Hack//Frägment
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.1k | Up 1.2% |
| August 2026 | ~3.1k | |
| July 2026 | ~3.1k | — |
KillStreak.tv
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~35.1k | |
| August 2026 | ~35.1k | |
| July 2026 | ~35.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- .Hack//Frägment
- 2.7kUp 0.3%
- KillStreak.tv
- 163.5k
KillStreak.tv currently has about 61× as many Discord members as .Hack//Frägment — 163,511 vs 2,694.
Reddit members
- .Hack//Frägment
- 21.5kUp 1.9%
- KillStreak.tv
- 574
.Hack//Frägment currently has about 37× as many subreddit members as KillStreak.tv — 21,494 vs 574.
Twitch viewers
- .Hack//Frägment
- 0
- KillStreak.tv
- —
.Hack//Frägment currently has 0 live Twitch viewers; no comparable data is tracked for KillStreak.tv.
YouTube subscribers
- .Hack//Frägment
- 28
- KillStreak.tv
- 16.4k
KillStreak.tv currently has about 586× as many YouTube subscribers as .Hack//Frägment — 16,400 vs 28.
Steam concurrent players
- .Hack//Frägment
- —
- KillStreak.tv
- 0
KillStreak.tv currently has 0 peak concurrent Steam players; no comparable data is tracked for .Hack//Frägment.
How these estimates are made
.Hack//Frägment
.Hack//Frägment is estimated to have 9 – 4k players a day. Around 5k – 530k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
KillStreak.tv
KillStreak.tv is showing no measurable concurrent players on Steam. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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