Head to head
Dino D-Day vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Linux
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Dino D-Day
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.5k | |
| September 2026 | ~1.5k | |
| August 2026 | ~1.5k | |
| July 2026 | ~1.5k | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~331.6k | Down 5.8% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Dino D-Day
- 2Down 33%
- Palworld
- 37.3kDown 26%
Palworld currently has about 18638× as many peak concurrent Steam players as Dino D-Day — 37,276 vs 2.
Twitch viewers
- Dino D-Day
- 0
- Palworld
- 486Down 71%
Dino D-Day currently has 0 live Twitch viewers, while Palworld has 486.
Discord members
- Dino D-Day
- —
- Palworld
- 312.8kDown 1.1%
Palworld currently has 312,820 Discord members; no comparable data is tracked for Dino D-Day.
Reddit members
- Dino D-Day
- —
- Palworld
- 907.8kUp 0.6%
Palworld currently has 907,804 subreddit members; no comparable data is tracked for Dino D-Day.
YouTube subscribers
- Dino D-Day
- —
- Palworld
- 614k
Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Dino D-Day.
How these estimates are made
Dino D-Day
Dino D-Day is estimated to have 8 – 26 players a day. Around 280k – 720k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 89k – 310k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


