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Head to head

Digital Cities vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
88 – 310

Estimated players

26Down 0.8%
129.1kDown 0.8%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

Digital CitiesRec Room

Digital Cities

Average monthly estimated players
MonthEstimated playersChange
August 2026~26
July 2026~26

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~129.1kUp 0.3%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Digital Cities
128Down 0.8%
Rec Room
195kUp 0.2%

Rec Room currently has about 1523× as many Discord members as Digital Cities — 194,993 vs 128.

Steam concurrent players

Digital Cities
Rec Room
25Down 87%

Rec Room currently has 25 peak concurrent Steam players; no comparable data is tracked for Digital Cities.

Reddit members

Digital Cities
Rec Room
72kUp 0.2%

Rec Room currently has 72,003 subreddit members; no comparable data is tracked for Digital Cities.

Twitch viewers

Digital Cities
Rec Room
0Down 100%

Rec Room currently has 0 live Twitch viewers; no comparable data is tracked for Digital Cities.

YouTube subscribers

Digital Cities
Rec Room
614kUp 0.2%

Rec Room currently has 614,000 YouTube subscribers; no comparable data is tracked for Digital Cities.

How these estimates are made

Digital Cities

Digital Cities is estimated to have 0 – 35 players a day. Around 91 – 13k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 88 – 310 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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