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Head to head

Digimon Super Rumble vs Shell Shockers

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2022 · 4 years ago
September 2017 · 9 years ago

Daily players

15 – 7k
22 – 10k

Estimated players

1Down 43%
35kUp 0.2%

Available on

  • Windows
  • Browser
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Digimon Super RumbleShell Shockers

Digimon Super Rumble

Average monthly estimated players
MonthEstimated playersChange
September 2026~5Down 38%
August 2026~8Up 60%
July 2026~5

Shell Shockers

Average monthly estimated players
MonthEstimated playersChange
September 2026~35kDown 0.2%
August 2026~35.1k
July 2026~35.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Digimon Super Rumble
1Down 99%
Shell Shockers
11Down 15%

Shell Shockers currently has about 11× as many live Twitch viewers as Digimon Super Rumble — 11 vs 1.

Discord members

Digimon Super Rumble
Shell Shockers
163.6k

Shell Shockers currently has 163,599 Discord members; no comparable data is tracked for Digimon Super Rumble.

Reddit members

Digimon Super Rumble
Shell Shockers
576Up 0.3%

Shell Shockers currently has 576 subreddit members; no comparable data is tracked for Digimon Super Rumble.

YouTube subscribers

Digimon Super Rumble
Shell Shockers
16.4k

Shell Shockers currently has 16,400 YouTube subscribers; no comparable data is tracked for Digimon Super Rumble.

How these estimates are made

Digimon Super Rumble

Digimon Super Rumble is estimated to have 15 – 7k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Shell Shockers

Shell Shockers is estimated to have 22 – 10k players a day. Around 11k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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