Head to head
Diep.io vs Tactical Assault VR
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Diep.io
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~25.9k | Up 3.1% |
| August 2026 | ~25.1k | Up 0.5% |
| July 2026 | ~25k | — |
Tactical Assault VR
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~13.2k | Down 1.3% |
| August 2026 | ~13.4k | Down 1.6% |
| July 2026 | ~13.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Diep.io
- 75.4kUp 2.5%
- Tactical Assault VR
- 32.1kDown 0.7%
Diep.io currently has about 2.3× as many Discord members as Tactical Assault VR — 75,400 vs 32,137.
Reddit members
- Diep.io
- 59.5kUp 0.1%
- Tactical Assault VR
- 4.1kUp 1.6%
Diep.io currently has about 14× as many subreddit members as Tactical Assault VR — 59,511 vs 4,114.
Twitch viewers
- Diep.io
- 2Down 50%
- Tactical Assault VR
- 4Up 100%
Tactical Assault VR currently has about 2× as many live Twitch viewers as Diep.io — 4 vs 2.
Steam concurrent players
- Diep.io
- —
- Tactical Assault VR
- 36Down 14%
Tactical Assault VR currently has 36 peak concurrent Steam players; no comparable data is tracked for Diep.io.
YouTube subscribers
- Diep.io
- —
- Tactical Assault VR
- 31.1kUp 1.0%
Tactical Assault VR currently has 31,100 YouTube subscribers; no comparable data is tracked for Diep.io.
How these estimates are made
Diep.io
Diep.io is estimated to have 71 – 33k players a day. Around 24k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Tactical Assault VR
Tactical Assault VR is estimated to have 110 – 370 players a day. Around 87k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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