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Diablo IV vs World of Speed

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
August 2017 · 9 years ago

Daily players

27k – 94k
No population data

Estimated players

224.2kDown 0.7%
58Up 1.4%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Diablo IVWorld of Speed

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~228.4kDown 1.9%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

World of Speed

Average monthly estimated players
MonthEstimated playersChange
October 2026~58
September 2026~58Up 1.8%
August 2026~57
July 2026~57—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
10.4kDown 70%
World of Speed
—

Diablo IV currently has 10,387 peak concurrent Steam players; no comparable data is tracked for World of Speed.

Reddit members

Diablo IV
1.5mUp 0.3%
World of Speed
57Up 1.8%

Diablo IV currently has about 26280× as many subreddit members as World of Speed — 1,497,984 vs 57.

Twitch viewers

Diablo IV
2.2kDown 73%
World of Speed
0

Diablo IV currently has 2,184 live Twitch viewers, while World of Speed has 0.

YouTube subscribers

Diablo IV
605k
World of Speed
—

Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for World of Speed.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 27k – 94k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World of Speed

World of Speed is showing no measurable concurrent players on Steam. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.