Head to head
Diablo IV vs WolfQuest
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~232.2k | Up 5.9% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
WolfQuest
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~12.9k | Up 1.0% |
| August 2026 | ~12.8k | Up 5.5% |
| July 2026 | ~12.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 44kUp 868%
- WolfQuest
- 5Down 17%
Diablo IV currently has about 8792× as many peak concurrent Steam players as WolfQuest — 43,958 vs 5.
Reddit members
- Diablo IV
- 1.5mUp 0.6%
- WolfQuest
- 15.8kUp 1.8%
Diablo IV currently has about 94× as many subreddit members as WolfQuest — 1,492,254 vs 15,797.
Twitch viewers
- Diablo IV
- 8.1kUp 1535%
- WolfQuest
- 29Down 73%
Diablo IV currently has about 280× as many live Twitch viewers as WolfQuest — 8,126 vs 29.
YouTube subscribers
- Diablo IV
- 604kUp 1.2%
- WolfQuest
- 93.6kUp 0.5%
Diablo IV currently has about 6.5× as many YouTube subscribers as WolfQuest — 604,000 vs 93,600.
Discord members
- Diablo IV
- —
- WolfQuest
- 8.4kUp 3.6%
WolfQuest currently has 8,415 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 98k – 350k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
WolfQuest
WolfQuest is estimated to have 10 – 35 players a day. Around 43k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.





