Head to head
Diablo IV vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~228.9k | Down 1.7% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.4k | Up 0.1% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 9.7kDown 78%
- VRChat
- 47.7kDown 15%
VRChat currently has about 4.9× as many peak concurrent Steam players as Diablo IV — 47,725 vs 9,656.
Reddit members
- Diablo IV
- 1.5mUp 0.4%
- VRChat
- 242.1kUp 0.6%
Diablo IV currently has about 6.2× as many subreddit members as VRChat — 1,497,610 vs 242,083.
Twitch viewers
- Diablo IV
- 1.3kDown 86%
- VRChat
- 9.2kUp 4.5%
VRChat currently has about 7.2× as many live Twitch viewers as Diablo IV — 9,210 vs 1,281.
YouTube subscribers
- Diablo IV
- 605kUp 0.2%
- VRChat
- 131kUp 0.8%
Diablo IV currently has about 4.6× as many YouTube subscribers as VRChat — 605,000 vs 131,000.
Discord members
- Diablo IV
- —
- VRChat
- 421.3kUp 0.8%
VRChat currently has 421,315 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 43k – 150k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 160k – 580k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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