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Head to head

Diablo IV vs Trigger Impact

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2023 · 3 years ago
To be announced

Daily players

62k – 220k
No population data

Estimated players

231kDown 2.7%
4

Available on

  • Windows
  • PlayStation
  • Xbox

Perspectives

—

Player activity

Smoothed estimated players over time.

Diablo IVTrigger Impact

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~233.8kUp 0.4%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Trigger Impact

Average monthly estimated players
MonthEstimated playersChange
October 2026~4
September 2026~4
August 2026~4
July 2026~4—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
24.9kUp 401%
Trigger Impact
—

Diablo IV currently has 24,926 peak concurrent Steam players; no comparable data is tracked for Trigger Impact.

Reddit members

Diablo IV
1.5mUp 0.7%
Trigger Impact
—

Diablo IV currently has 1,494,578 subreddit members; no comparable data is tracked for Trigger Impact.

Twitch viewers

Diablo IV
3.4kUp 153%
Trigger Impact
—

Diablo IV currently has 3,369 live Twitch viewers; no comparable data is tracked for Trigger Impact.

YouTube subscribers

Diablo IV
605kUp 1.3%
Trigger Impact
38

Diablo IV currently has about 15921× as many YouTube subscribers as Trigger Impact — 605,000 vs 38.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 62k – 220k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Trigger Impact

Trigger Impact is estimated to have 1 – 300 players a day. Around 420 – 47k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Compare two other games

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From the same developers or publishers.