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Head to head

Diablo IV vs Silkroad Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
December 2004 · 22 years ago

Daily players

17k – 60k
26 – 12k

Estimated players

219.1kDown 0.8%
287Up 0.5%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Diablo IVSilkroad Online

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.2kDown 0.2%
July 2026~220.5k

Silkroad Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~294Up 3.2%
July 2026~285

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
6.8kDown 26%
Silkroad Online

Diablo IV currently has 6,779 peak concurrent Steam players; no comparable data is tracked for Silkroad Online.

Reddit members

Diablo IV
1.5m
Silkroad Online
2.8kUp 0.9%

Diablo IV currently has about 524× as many subreddit members as Silkroad Online — 1,482,013 vs 2,829.

Twitch viewers

Diablo IV
1.6kDown 68%
Silkroad Online
23Down 21%

Diablo IV currently has about 68× as many live Twitch viewers as Silkroad Online — 1,569 vs 23.

YouTube subscribers

Diablo IV
597k
Silkroad Online

Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for Silkroad Online.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 17k – 60k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Silkroad Online

Silkroad Online is estimated to have 26 – 12k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.