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Head to head

Diablo IV vs Sānguózhì Qúnyīng Zhuàn

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
May 2025 · 1 year ago

Daily players

16k – 57k
43 – 150

Estimated players

219.1kDown 0.2%
13Down 7.2%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo IVSānguózhì Qúnyīng Zhuàn

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~219.9kDown 0.3%
July 2026~220.5k

Sānguózhì Qúnyīng Zhuàn

Average monthly estimated players
MonthEstimated playersChange
August 2026~14Up 17%
July 2026~12

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
5.4kDown 36%
Sānguózhì Qúnyīng Zhuàn
15Down 21%

Diablo IV currently has about 363× as many peak concurrent Steam players as Sānguózhì Qúnyīng Zhuàn — 5,448 vs 15.

Reddit members

Diablo IV
1.5m
Sānguózhì Qúnyīng Zhuàn

Diablo IV currently has 1,482,318 subreddit members; no comparable data is tracked for Sānguózhì Qúnyīng Zhuàn.

Twitch viewers

Diablo IV
611Down 69%
Sānguózhì Qúnyīng Zhuàn

Diablo IV currently has 611 live Twitch viewers; no comparable data is tracked for Sānguózhì Qúnyīng Zhuàn.

YouTube subscribers

Diablo IV
597k
Sānguózhì Qúnyīng Zhuàn

Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for Sānguózhì Qúnyīng Zhuàn.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 16k – 57k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Sānguózhì Qúnyīng Zhuàn

Sānguózhì Qúnyīng Zhuàn is estimated to have 43 – 150 players a day. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.