Head to head
Diablo IV vs Rising Storm 2: Vietnam
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.3k | Down 0.4% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Rising Storm 2: Vietnam
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~13.5k | |
| August 2026 | ~13.5k | Up 8.1% |
| July 2026 | ~12.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 3.3kDown 65%
- Rising Storm 2: Vietnam
- 292Down 45%
Diablo IV currently has about 11× as many peak concurrent Steam players as Rising Storm 2: Vietnam — 3,262 vs 292.
Reddit members
- Diablo IV
- 1.5mUp 0.2%
- Rising Storm 2: Vietnam
- —
Diablo IV currently has 1,485,094 subreddit members; no comparable data is tracked for Rising Storm 2: Vietnam.
Twitch viewers
- Diablo IV
- 247Down 83%
- Rising Storm 2: Vietnam
- 17Up 13%
Diablo IV currently has about 15× as many live Twitch viewers as Rising Storm 2: Vietnam — 247 vs 17.
YouTube subscribers
- Diablo IV
- 597k
- Rising Storm 2: Vietnam
- 74.1kUp 0.4%
Diablo IV currently has about 8.1× as many YouTube subscribers as Rising Storm 2: Vietnam — 597,000 vs 74,100.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 12k – 41k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is estimated to have 1k – 4k players a day. Around 900k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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