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Head to head

Diablo IV vs Rhythm Hive

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
February 2021 · 6 years ago

Daily players

27k – 94k
31 – 14k

Estimated players

224.2kDown 0.7%
7.2kUp 0.6%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Android
  • iOS

Perspectives

—

Player activity

Smoothed estimated players over time.

Diablo IVRhythm Hive

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~228.4kDown 1.9%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Rhythm Hive

Average monthly estimated players
MonthEstimated playersChange
October 2026~7.1kUp 2.0%
September 2026~7kUp 1.8%
August 2026~6.9kUp 4.1%
July 2026~6.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
10.4kDown 70%
Rhythm Hive
—

Diablo IV currently has 10,387 peak concurrent Steam players; no comparable data is tracked for Rhythm Hive.

Reddit members

Diablo IV
1.5mUp 0.3%
Rhythm Hive
13.9kUp 1.2%

Diablo IV currently has about 108× as many subreddit members as Rhythm Hive — 1,498,006 vs 13,871.

Twitch viewers

Diablo IV
2.2kDown 73%
Rhythm Hive
0Down 100%

Diablo IV currently has 2,184 live Twitch viewers, while Rhythm Hive has 0.

YouTube subscribers

Diablo IV
605k
Rhythm Hive
39.7kUp 3.7%

Diablo IV currently has about 15× as many YouTube subscribers as Rhythm Hive — 605,000 vs 39,700.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 27k – 94k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rhythm Hive

Rhythm Hive is estimated to have 31 – 14k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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