Head to head
Diablo IV vs Pirates of the Caribbean Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~219.8k | Down 0.3% |
| July 2026 | ~220.5k | — |
Pirates of the Caribbean Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1 | Down 67% |
| July 2026 | ~3 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 5kDown 35%
- Pirates of the Caribbean Online
- —
Diablo IV currently has 4,980 peak concurrent Steam players; no comparable data is tracked for Pirates of the Caribbean Online.
Reddit members
- Diablo IV
- 1.5mUp 0.2%
- Pirates of the Caribbean Online
- —
Diablo IV currently has 1,482,579 subreddit members; no comparable data is tracked for Pirates of the Caribbean Online.
Twitch viewers
- Diablo IV
- 903Down 59%
- Pirates of the Caribbean Online
- 0Down 100%
Diablo IV currently has 903 live Twitch viewers, while Pirates of the Caribbean Online has 0.
YouTube subscribers
- Diablo IV
- 597kUp 0.2%
- Pirates of the Caribbean Online
- —
Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for Pirates of the Caribbean Online.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 20k – 71k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pirates of the Caribbean Online
Pirates of the Caribbean Online is estimated to have 10 – 5k players a day. Around 10k – 930k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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