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Head to head

Diablo IV vs Peacely Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2023 · 3 years ago
To be announced

Daily players

23k – 82k
No population data

Estimated players

220.2kDown 0.7%
6

Available on

  • Windows
  • PlayStation
  • Xbox
  • Browser
  • Windows
  • Android

Player activity

Smoothed estimated players over time.

Diablo IVPeacely Online

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.4k
July 2026~220.5k

Peacely Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~6Up 20%
July 2026~5

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
7kDown 30%
Peacely Online

Diablo IV currently has 6,950 peak concurrent Steam players; no comparable data is tracked for Peacely Online.

Reddit members

Diablo IV
1.5m
Peacely Online
4

Diablo IV currently has about 370464× as many subreddit members as Peacely Online — 1,481,855 vs 4.

Twitch viewers

Diablo IV
1.6kDown 39%
Peacely Online

Diablo IV currently has 1,551 live Twitch viewers; no comparable data is tracked for Peacely Online.

YouTube subscribers

Diablo IV
597kUp 0.2%
Peacely Online
2

Diablo IV currently has about 298500× as many YouTube subscribers as Peacely Online — 597,000 vs 2.

Discord members

Diablo IV
Peacely Online
26

Peacely Online currently has 26 Discord members; no comparable data is tracked for Diablo IV.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 23k – 82k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Peacely Online

Peacely Online is estimated to have 0 – 39 players a day. Around 120 – 17k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.