Head to head
Diablo IV vs Multiplayer Werewolves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~232.5k | Up 6.0% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Multiplayer Werewolves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~759 | Down 0.3% |
| August 2026 | ~761 | Down 0.1% |
| July 2026 | ~762 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 44.6kUp 804%
- Multiplayer Werewolves
- 0Down 100%
Diablo IV currently has 44,562 peak concurrent Steam players, while Multiplayer Werewolves has 0.
Reddit members
- Diablo IV
- 1.5mUp 0.6%
- Multiplayer Werewolves
- —
Diablo IV currently has 1,492,502 subreddit members; no comparable data is tracked for Multiplayer Werewolves.
Twitch viewers
- Diablo IV
- 8.5kUp 1685%
- Multiplayer Werewolves
- —
Diablo IV currently has 8,513 live Twitch viewers; no comparable data is tracked for Multiplayer Werewolves.
YouTube subscribers
- Diablo IV
- 604kUp 1.2%
- Multiplayer Werewolves
- 7.5kDown 0.4%
Diablo IV currently has about 80× as many YouTube subscribers as Multiplayer Werewolves — 604,000 vs 7,530.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 110k – 390k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Multiplayer Werewolves
Multiplayer Werewolves is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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