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Head to head

Diablo IV vs MU Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2001 · 25 years ago

Daily players

67k – 240k
60 – 28k

Estimated players

232kDown 1.5%
234Down 6.4%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Diablo IVMU Online

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
October 2026~231.4kDown 0.7%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

MU Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~313Up 7.6%
September 2026~291Up 22%
August 2026~238Up 6.7%
July 2026~223—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
15.7kUp 24%
MU Online
—

Diablo IV currently has 15,652 peak concurrent Steam players; no comparable data is tracked for MU Online.

Reddit members

Diablo IV
1.5mUp 0.7%
MU Online
1.1kUp 9.0%

Diablo IV currently has about 1376× as many subreddit members as MU Online — 1,495,714 vs 1,087.

Twitch viewers

Diablo IV
1.9kDown 99%
MU Online
583Down 19%

Diablo IV currently has about 3.2× as many live Twitch viewers as MU Online — 1,858 vs 583.

YouTube subscribers

Diablo IV
605kUp 1.2%
MU Online
—

Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for MU Online.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 67k – 240k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

MU Online

MU Online is estimated to have 60 – 28k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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