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Head to head

Diablo IV vs Mortal Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
July 2015 · 11 years ago

Daily players

31k – 110k
28 – 97

Estimated players

224.8kDown 0.6%
832Up 0.3%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Diablo IVMortal Online

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
November 2026~222.8kDown 2.4%
October 2026~228.2kDown 2.0%
September 2026~232.9kUp 6.2%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

Mortal Online

Average monthly estimated players
MonthEstimated playersChange
November 2026~830
October 2026~830Up 0.1%
September 2026~829Up 0.2%
August 2026~827Up 20%
July 2026~688—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
8.4kDown 72%
Mortal Online
6

Diablo IV currently has about 1402× as many peak concurrent Steam players as Mortal Online — 8,414 vs 6.

Reddit members

Diablo IV
1.5mUp 0.3%
Mortal Online
5.3k

Diablo IV currently has about 282× as many subreddit members as Mortal Online — 1,498,233 vs 5,304.

Twitch viewers

Diablo IV
1.2kDown 77%
Mortal Online
0

Diablo IV currently has 1,189 live Twitch viewers, while Mortal Online has 0.

YouTube subscribers

Diablo IV
605k
Mortal Online
—

Diablo IV currently has 605,000 YouTube subscribers; no comparable data is tracked for Mortal Online.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 31k – 110k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mortal Online

Mortal Online is estimated to have 28 – 97 players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.