Head to head
Diablo IV vs Minigame Madness
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Categories
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~218.4k | Down 0.4% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Minigame Madness
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~71 | Up 1.4% |
| August 2026 | ~70 | |
| July 2026 | ~70 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 6.8kUp 6.7%
- Minigame Madness
- 0Down 100%
Diablo IV currently has 6,790 peak concurrent Steam players, while Minigame Madness has 0.
Reddit members
- Diablo IV
- 1.5mUp 0.2%
- Minigame Madness
- 3
Diablo IV currently has about 495138× as many subreddit members as Minigame Madness — 1,485,415 vs 3.
Twitch viewers
- Diablo IV
- 1.4kUp 1.4%
- Minigame Madness
- 0
Diablo IV currently has 1,386 live Twitch viewers, while Minigame Madness has 0.
YouTube subscribers
- Diablo IV
- 598kUp 0.2%
- Minigame Madness
- 193Up 0.5%
Diablo IV currently has about 3098× as many YouTube subscribers as Minigame Madness — 598,000 vs 193.
Discord members
- Diablo IV
- —
- Minigame Madness
- 181Down 1.1%
Minigame Madness currently has 181 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 9k – 30k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Minigame Madness
Minigame Madness is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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