Head to head
Diablo IV vs MIA Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~224.8k | Down 1.5% |
| October 2026 | ~228.2k | Down 2.0% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
MIA Online
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~82 | |
| October 2026 | ~82 | |
| September 2026 | ~82 | |
| August 2026 | ~82 | |
| July 2026 | ~82 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 10.4kDown 69%
- MIA Online
- —
Diablo IV currently has 10,414 peak concurrent Steam players; no comparable data is tracked for MIA Online.
Reddit members
- Diablo IV
- 1.5mUp 0.3%
- MIA Online
- —
Diablo IV currently has 1,498,389 subreddit members; no comparable data is tracked for MIA Online.
Twitch viewers
- Diablo IV
- 2kDown 38%
- MIA Online
- —
Diablo IV currently has 1,956 live Twitch viewers; no comparable data is tracked for MIA Online.
YouTube subscribers
- Diablo IV
- 605k
- MIA Online
- 821Down 0.1%
Diablo IV currently has about 737× as many YouTube subscribers as MIA Online — 605,000 vs 821.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 34k – 120k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
MIA Online
MIA Online is estimated to have 4 – 2k players a day. Around 3k – 240k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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From the same developers or publishers.





