Head to head
Diablo IV vs Kingdoms of Marazia: Classic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~230.7k | Up 5.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Kingdoms of Marazia: Classic
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | |
| August 2026 | ~4 | |
| July 2026 | ~4 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 44.1kUp 574%
- Kingdoms of Marazia: Classic
- 0
Diablo IV currently has 44,116 peak concurrent Steam players, while Kingdoms of Marazia: Classic has 0.
Reddit members
- Diablo IV
- 1.5mUp 0.5%
- Kingdoms of Marazia: Classic
- —
Diablo IV currently has 1,491,070 subreddit members; no comparable data is tracked for Kingdoms of Marazia: Classic.
Twitch viewers
- Diablo IV
- 10.9kUp 692%
- Kingdoms of Marazia: Classic
- —
Diablo IV currently has 10,873 live Twitch viewers; no comparable data is tracked for Kingdoms of Marazia: Classic.
YouTube subscribers
- Diablo IV
- 604kUp 1.2%
- Kingdoms of Marazia: Classic
- —
Diablo IV currently has 604,000 YouTube subscribers; no comparable data is tracked for Kingdoms of Marazia: Classic.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 120k – 420k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Kingdoms of Marazia: Classic
Kingdoms of Marazia: Classic is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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