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Head to head

Diablo IV vs High Fidelity

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
November 2016 · 10 years ago

Daily players

91k – 320k
No population data

Estimated players

237.4kDown 2.4%
11

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Perspectives

—

Player activity

Smoothed estimated players over time.

Diablo IVHigh Fidelity

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~232.7kUp 6.1%
August 2026~219.3kDown 0.6%
July 2026~220.5k—

High Fidelity

Average monthly estimated players
MonthEstimated playersChange
September 2026~12Up 9.1%
August 2026~11Up 10%
July 2026~10—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
36.2kUp 511%
High Fidelity
0

Diablo IV currently has 36,235 peak concurrent Steam players, while High Fidelity has 0.

Reddit members

Diablo IV
1.5mUp 0.6%
High Fidelity
—

Diablo IV currently has 1,492,899 subreddit members; no comparable data is tracked for High Fidelity.

Twitch viewers

Diablo IV
8.5kUp 1566%
High Fidelity
—

Diablo IV currently has 8,511 live Twitch viewers; no comparable data is tracked for High Fidelity.

YouTube subscribers

Diablo IV
604kUp 1.2%
High Fidelity
—

Diablo IV currently has 604,000 YouTube subscribers; no comparable data is tracked for High Fidelity.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 91k – 320k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

High Fidelity

High Fidelity is showing no measurable concurrent players on Steam. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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