Head to head
Diablo IV vs Grind Hero
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~228.2k | Down 2.0% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Grind Hero
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.5k | Down 2.2% |
| September 2026 | ~1.5k | Down 1.1% |
| August 2026 | ~1.5k | Down 1.6% |
| July 2026 | ~1.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 7.6kDown 76%
- Grind Hero
- 50Down 25%
Diablo IV currently has about 151× as many peak concurrent Steam players as Grind Hero — 7,570 vs 50.
Reddit members
- Diablo IV
- 1.5mUp 0.3%
- Grind Hero
- —
Diablo IV currently has 1,498,019 subreddit members; no comparable data is tracked for Grind Hero.
Twitch viewers
- Diablo IV
- 1.1kDown 82%
- Grind Hero
- 0Down 100%
Diablo IV currently has 1,083 live Twitch viewers, while Grind Hero has 0.
YouTube subscribers
- Diablo IV
- 605k
- Grind Hero
- 994Up 2.1%
Diablo IV currently has about 609× as many YouTube subscribers as Grind Hero — 605,000 vs 994.
Discord members
- Diablo IV
- —
- Grind Hero
- 5.7kUp 0.7%
Grind Hero currently has 5,654 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 26k – 92k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Grind Hero
Grind Hero is estimated to have 130 – 460 players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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