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Head to head

Diablo IV vs Fisher Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
October 2019 · 7 years ago

Daily players

31k – 110k
1k – 5k

Estimated players

253.3kUp 16%
706Down 5.2%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows

Player activity

Smoothed estimated players over time.

Diablo IVFisher Online

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~222.1kUp 1.3%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Fisher Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~736Up 14%
August 2026~647Up 23%
July 2026~527

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
17.6kUp 171%
Fisher Online
564Up 76%

Diablo IV currently has about 31× as many peak concurrent Steam players as Fisher Online — 17,607 vs 564.

Reddit members

Diablo IV
1.5mUp 0.3%
Fisher Online

Diablo IV currently has 1,486,125 subreddit members; no comparable data is tracked for Fisher Online.

Twitch viewers

Diablo IV
33.8kUp 1407%
Fisher Online
26Up 271%

Diablo IV currently has about 1300× as many live Twitch viewers as Fisher Online — 33,809 vs 26.

YouTube subscribers

Diablo IV
600kUp 0.5%
Fisher Online

Diablo IV currently has 600,000 YouTube subscribers; no comparable data is tracked for Fisher Online.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 31k – 110k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fisher Online

Fisher Online is estimated to have 1k – 5k players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.