Head to head
Diablo IV vs Finity
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
- macOS
- Linux
Categories
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~229.9k | Down 1.3% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Finity
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~101 | |
| September 2026 | ~101 | Down 1.0% |
| August 2026 | ~102 | Down 1.0% |
| July 2026 | ~103 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 14.1kDown 77%
- Finity
- 0
Diablo IV currently has 14,058 peak concurrent Steam players, while Finity has 0.
Reddit members
- Diablo IV
- 1.5mUp 0.4%
- Finity
- —
Diablo IV currently has 1,496,882 subreddit members; no comparable data is tracked for Finity.
Twitch viewers
- Diablo IV
- 1.9kDown 88%
- Finity
- —
Diablo IV currently has 1,918 live Twitch viewers; no comparable data is tracked for Finity.
YouTube subscribers
- Diablo IV
- 605kUp 0.3%
- Finity
- 74Up 1.4%
Diablo IV currently has about 8176× as many YouTube subscribers as Finity — 605,000 vs 74.
Discord members
- Diablo IV
- —
- Finity
- 268Down 0.7%
Finity currently has 268 Discord members; no comparable data is tracked for Diablo IV.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 37k – 130k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Finity
Finity is estimated to have 5 – 18 players a day. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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From the same developers or publishers.





