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Head to head

Diablo IV vs Ev.io

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2023 · 3 years ago
To be announced

Daily players

11k – 38k
No population data

Estimated players

218.4kUp 0.1%
4.2k

Available on

  • Windows
  • PlayStation
  • Xbox
  • Browser

Player activity

Smoothed estimated players over time.

Diablo IVEv.io

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~218kDown 0.6%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Ev.io

Average monthly estimated players
MonthEstimated playersChange
September 2026~4.2kUp 0.7%
August 2026~4.1kUp 0.5%
July 2026~4.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
3.5kDown 56%
Ev.io

Diablo IV currently has 3,516 peak concurrent Steam players; no comparable data is tracked for Ev.io.

Reddit members

Diablo IV
1.5mUp 0.2%
Ev.io
1k

Diablo IV currently has about 1451× as many subreddit members as Ev.io — 1,484,779 vs 1,023.

Twitch viewers

Diablo IV
1.1kDown 72%
Ev.io

Diablo IV currently has 1,079 live Twitch viewers; no comparable data is tracked for Ev.io.

YouTube subscribers

Diablo IV
597k
Ev.io
13.2k

Diablo IV currently has about 45× as many YouTube subscribers as Ev.io — 597,000 vs 13,200.

Discord members

Diablo IV
Ev.io
11.8kDown 0.5%

Ev.io currently has 11,782 Discord members; no comparable data is tracked for Diablo IV.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 11k – 38k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Ev.io

Ev.io is estimated to have 10 – 5k players a day. Around 6k – 630k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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