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Head to head

Diablo IV vs Endless World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
December 2019 · 7 years ago

Daily players

150k – 510k
No population data

Estimated players

249.4kDown 1.5%
444

Available on

  • Windows
  • PlayStation
  • Xbox
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo IVEndless World

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~228.9kUp 4.4%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Endless World

Average monthly estimated players
MonthEstimated playersChange
September 2026~445
August 2026~445
July 2026~445

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
37.1kUp 542%
Endless World
0Down 100%

Diablo IV currently has 37,067 peak concurrent Steam players, while Endless World has 0.

Reddit members

Diablo IV
1.5mUp 0.5%
Endless World
154

Diablo IV currently has about 9675× as many subreddit members as Endless World — 1,489,982 vs 154.

Twitch viewers

Diablo IV
13.3kUp 490%
Endless World

Diablo IV currently has 13,277 live Twitch viewers; no comparable data is tracked for Endless World.

YouTube subscribers

Diablo IV
604kUp 1.2%
Endless World
61

Diablo IV currently has about 9902× as many YouTube subscribers as Endless World — 604,000 vs 61.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 150k – 510k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Endless World

Endless World is showing no measurable concurrent players on Steam. Around 96k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.