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Head to head

Diablo IV vs Elemental Kingdom

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2023 · 3 years ago
October 2013 · 13 years ago

Daily players

11k – 38k
3 – 2k

Estimated players

218.4kUp 0.1%
2

Available on

  • Windows
  • PlayStation
  • Xbox
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo IVElemental Kingdom

Diablo IV

Average monthly estimated players
MonthEstimated playersChange
September 2026~218kDown 0.6%
August 2026~219.3kDown 0.6%
July 2026~220.5k

Elemental Kingdom

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2
July 2026~2

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Diablo IV
3.5kDown 56%
Elemental Kingdom

Diablo IV currently has 3,516 peak concurrent Steam players; no comparable data is tracked for Elemental Kingdom.

Reddit members

Diablo IV
1.5mUp 0.2%
Elemental Kingdom

Diablo IV currently has 1,484,797 subreddit members; no comparable data is tracked for Elemental Kingdom.

Twitch viewers

Diablo IV
1.1kDown 71%
Elemental Kingdom

Diablo IV currently has 1,111 live Twitch viewers; no comparable data is tracked for Elemental Kingdom.

YouTube subscribers

Diablo IV
597k
Elemental Kingdom

Diablo IV currently has 597,000 YouTube subscribers; no comparable data is tracked for Elemental Kingdom.

How these estimates are made

Diablo IV

Diablo IV is estimated to have 11k – 38k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Elemental Kingdom

Elemental Kingdom is estimated to have 3 – 2k players a day. Around 3k – 250k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.