Head to head
Diablo IV vs Eden Eternal
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
- Windows
Player activity
Smoothed estimated players over time.
Diablo IV
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~230.6k | Down 1.0% |
| September 2026 | ~232.9k | Up 6.2% |
| August 2026 | ~219.3k | Down 0.6% |
| July 2026 | ~220.5k | — |
Eden Eternal
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~231 | Down 0.4% |
| September 2026 | ~232 | Up 0.4% |
| August 2026 | ~231 | Up 4.5% |
| July 2026 | ~221 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Diablo IV
- 16.9kUp 19%
- Eden Eternal
- —
Diablo IV currently has 16,919 peak concurrent Steam players; no comparable data is tracked for Eden Eternal.
Reddit members
- Diablo IV
- 1.5mUp 0.5%
- Eden Eternal
- 577Up 0.5%
Diablo IV currently has about 2593× as many subreddit members as Eden Eternal — 1,496,286 vs 577.
Twitch viewers
- Diablo IV
- 1.5kDown 96%
- Eden Eternal
- 0Down 100%
Diablo IV currently has 1,494 live Twitch viewers, while Eden Eternal has 0.
YouTube subscribers
- Diablo IV
- 605kUp 0.3%
- Eden Eternal
- 1.7k
Diablo IV currently has about 350× as many YouTube subscribers as Eden Eternal — 605,000 vs 1,730.
How these estimates are made
Diablo IV
Diablo IV is estimated to have 42k – 150k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Eden Eternal
Eden Eternal is estimated to have 5 – 2k players a day. Around 4k – 400k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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