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Head to head

Diablo Immortal vs World of Sea Battle

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
October 2025 · 10 months ago

Daily players

140 – 66k
6k – 21k

Estimated players

72k
2.5kDown 2.0%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Linux

Player activity

Smoothed estimated players over time.

Diablo ImmortalWorld of Sea Battle

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

World of Sea Battle

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.6kUp 13%
July 2026~2.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
519.8k
World of Sea Battle
3.5kUp 4.4%

Diablo Immortal currently has about 150× as many subreddit members as World of Sea Battle — 519,755 vs 3,454.

Twitch viewers

Diablo Immortal
16Down 30%
World of Sea Battle
62Up 195%

World of Sea Battle currently has about 3.9× as many live Twitch viewers as Diablo Immortal — 62 vs 16.

YouTube subscribers

Diablo Immortal
47.6k
World of Sea Battle
884Up 10%

Diablo Immortal currently has about 54× as many YouTube subscribers as World of Sea Battle — 47,600 vs 884.

Steam concurrent players

Diablo Immortal
World of Sea Battle
2.4kDown 22%

World of Sea Battle currently has 2,353 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 66k players a day. Around 43k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Sea Battle

World of Sea Battle is estimated to have 6k – 21k players a day. Around 170k – 450k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.