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Head to head

Diablo Immortal vs World Eternal Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

June 2022 · 4 years ago
To be announced

Daily players

140 – 68k
No population data

Estimated players

72.1k
3.1kUp 0.2%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalWorld Eternal Online

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.1kUp 0.1%
August 2026~72k

World Eternal Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~3.1kDown 0.7%
August 2026~3.1kDown 0.6%
July 2026~3.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
520.1kUp 0.2%
World Eternal Online
389Up 0.5%

Diablo Immortal currently has about 1337× as many subreddit members as World Eternal Online — 520,124 vs 389.

Twitch viewers

Diablo Immortal
15Down 40%
World Eternal Online

Diablo Immortal currently has 15 live Twitch viewers; no comparable data is tracked for World Eternal Online.

YouTube subscribers

Diablo Immortal
47.6k
World Eternal Online

Diablo Immortal currently has 47,600 YouTube subscribers; no comparable data is tracked for World Eternal Online.

Discord members

Diablo Immortal
World Eternal Online
14.7kDown 0.8%

World Eternal Online currently has 14,729 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 140 – 68k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World Eternal Online

World Eternal Online is estimated to have 5 – 2k players a day. Around 4k – 370k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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