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Head to head

Diablo Immortal vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
February 2017 · 10 years ago

Daily players

130 – 61k
120k – 440k

Estimated players

72k
219.2kDown 1.1%

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Diablo ImmortalVRChat

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
August 2026~72k

VRChat

Average monthly estimated players
MonthEstimated playersChange
August 2026~220.7kUp 1.2%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
519.4k
VRChat
238.1kUp 0.2%

Diablo Immortal currently has about 2.2× as many subreddit members as VRChat — 519,438 vs 238,147.

Twitch viewers

Diablo Immortal
29Up 16%
VRChat
7.5kDown 10%

VRChat currently has about 258× as many live Twitch viewers as Diablo Immortal — 7,485 vs 29.

YouTube subscribers

Diablo Immortal
47.6k
VRChat
127k

VRChat currently has about 2.7× as many YouTube subscribers as Diablo Immortal — 127,000 vs 47,600.

Steam concurrent players

Diablo Immortal
VRChat
49.9kDown 12%

VRChat currently has 49,943 peak concurrent Steam players; no comparable data is tracked for Diablo Immortal.

Discord members

Diablo Immortal
VRChat
412kUp 0.3%

VRChat currently has 411,975 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 130 – 61k players a day. Around 42k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 120k – 440k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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