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Head to head

Diablo Immortal vs Vikings: War of Clans

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2022 · 4 years ago
August 2015 · 11 years ago

Daily players

150 – 70k
10 – 4k

Estimated players

72.5kUp 0.2%
9.8kDown 0.7%

Available on

  • Windows
  • Android
  • iOS
  • Android
  • iOS

Perspectives

Player activity

Smoothed estimated players over time.

Diablo ImmortalVikings: War of Clans

Diablo Immortal

Average monthly estimated players
MonthEstimated playersChange
September 2026~72.3kUp 0.3%
August 2026~72k

Vikings: War of Clans

Average monthly estimated players
MonthEstimated playersChange
September 2026~9.8kUp 0.4%
August 2026~9.8kUp 18%
July 2026~8.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Diablo Immortal
522.9kUp 0.6%
Vikings: War of Clans
266Up 0.4%

Diablo Immortal currently has about 1966× as many subreddit members as Vikings: War of Clans — 522,877 vs 266.

Twitch viewers

Diablo Immortal
18Up 13%
Vikings: War of Clans
0

Diablo Immortal currently has 18 live Twitch viewers, while Vikings: War of Clans has 0.

YouTube subscribers

Diablo Immortal
47.9kUp 0.6%
Vikings: War of Clans
1.5kUp 0.7%

Diablo Immortal currently has about 31× as many YouTube subscribers as Vikings: War of Clans — 47,900 vs 1,540.

Discord members

Diablo Immortal
Vikings: War of Clans
43.3kDown 0.4%

Vikings: War of Clans currently has 43,286 Discord members; no comparable data is tracked for Diablo Immortal.

How these estimates are made

Diablo Immortal

Diablo Immortal is estimated to have 150 – 70k players a day. Around 44k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Vikings: War of Clans

Vikings: War of Clans is estimated to have 10 – 4k players a day. Around 6k – 550k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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